![]() On KSP 1.9 (yep, that long), something got screwed up and I think that Squad decided to workaround the problem by brute forcing data from prefab after loading the craft. I had all of my mods installed before the bug started, so it doesn't seem like they were the problem, but here they are anyway Here is a simple plane with no offsetting suffering from the bug. VesselMover Continued (VesselMoverContinued v1.12.0) TweakScale - Rescale Everything! (TweakScale v2.4.6.8) Toolbar Controller (ToolbarController 1:0.1.9.6) Scatterer Sunflare (Scatterer-sunflare 3:v0.0831) Scatterer Default Config (Scatterer-config 3:v0.0831) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) I had all of my mods installed before the bug started, so it doesn't seem like they were the problem, but here they are anyway:īetterTimeWarpContinued (BetterTimeWarpCont 2.3.13)ĬlickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)ĭistant Object Enhancement Continued (DistantObject v2.0.3.1)ĭistant Object Enhancement Continued default config (DistantObject-default v2.0.3.1)ĭocking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0)Įasy Vessel Switch (EVS) (EasyVesselSwitch 2.3)Įnvironmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2: EVE-1.2.2-1)Įnvironmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) ![]() ![]() When duplicating multiple parts in both the SPH and VAB, all parts attached to the one I duplicated are offset in random directions and it really slows down larger builds.
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